Pub Golf (Stroke Play)

This is the harder of the golfing challenges, match play being the easiest. Basically 9 holes are played (i.e. 9 pubs visited) and each player must drink the par for the hole in each pub. Awards and penalties can be gained throughout the course. If you'd like to organise one, here is a blank score sheet with the rules. Just enter the pub names for the holes, decide on their par, pick as many water / bunker holes as you desire and decide upon a drink off time / date. Alternatively, here's one for a North Berwick and Gullane round all ready for you - just pick a date / time.

Official of the round

  • A Caddy will be assigned to oversee the round who may be one of the players or an independent adjudicator.
  • The Caddy's decision on judgments is final.

Rules

  • All players will pair up, keep each other's scores and drink within sight of playing partner.
  • Each player must drink a number of strokes equal to or greater than the par of the hole except on a par 5 which has its own rules as described later. Failure to do so will result in a penalty.
  • The choice of drink per hole is player's own choice, however they all score differently so choose wisely.
  • Once the stokes for the hole have been drunk, the player's score for that hole is par (0).
  • Any strokes drunk over and above the par of the hole do not carry over to the next hole.
  • Rewards & penalties are added to the score for the completed hole.
  • The lowest score at the end of the round is the winner.
  • In the event of a tie, a pint will be selected from the bar of the 9th hole (if the players cannot decide a common pint between them, the Caddy will choose one) and all players in the tie will finish their pint as quickly as possible and place the empty glass upside down their head to prove it is empty. The fastest pint wins.

Par 5 hole rules

  • The first shot on a par 5 must be a minimum of 2 strokes.
  • To get onto the green, a minimum of 3 strokes are required.
  • When on the green, putting will commence:
    • A random drink will be chosen from the green whilst blind folded.
    • There will be the same number of random drinks as players on the round.
    • The drinks will consist of a double shot, a single shot with mixer and a soft drink. The Caddy will decide a mix of these drinks which may involve some or none of each putt.
    • Any putt completed will result in a par (0) being scored.

Time keeping

  • A maximum of 30 minutes is allowed per hole. The Caddy will time each hole which starts when all players have their drink. Anyone drinking before time is on or not completing a hole in time will result in a penalty.

Accidents

  • Any drink spilled by a person out with the round may be topped up or played as a reduced hole, e.g. If half a pint is knocked out of a pint the remainder may continue to be played as a half pint.
  • Any drink spilled by a person within the round will result in a penalty to the person causing the spillage. The drink may then be topped up or played as describe above. Top up will be paid for by the guilty spiller. The player who's pint was spilled will be allowed a few extra minutes if their drink is being topped up.

Hole in one (only possible with a pint)

  • Should a player down a PINT in one then they will be rewarded for that hole. Definition of down:
    • The drink must be an appropriate number of stokes for the hole.
    • The player must finish the drink in one go, i.e. drink a full pint of chosen beverage without taking the glass away from mouth and completing the task within 30 seconds.
    • On completion, the glass should be upturned on the player's head, thus ensuring the drink was actually finished.
    • If the hole in one attempt fails on a par 5, then the player will still have to putt on the green as described in the rules earlier.
    • The attempt should be called before hand by exclaiming "FORE" to allow timing by the Caddy. Failure to exclaim "FORE" will result in no reward for the hole.

Hazards

  • Water hazards: Players are not allowed to go to the toilet at any hole deemed a 'water hazard' Doing so will result in a penalty.
  • Bunkers: To get out of a bunker each player must consume one shot of their choice (single measure) in addition to their chosen drink. Shot must be neat, i.e. no water, ice etc, and downed in one.

Out of bounds

  • Blowing chunks or falling off one's seat on a hole is considered to be out of bounds.

Rewards

  • Hole in one = two shots gained (-2).

Penalties

  • Starting to drink before time is on = two shots dropped (+2).
  • Not completing a hole in the allocated time = three shots dropped (+3).
  • Spilling own or another player's drink = three shots dropped (+3).
  • Failure to complete a hole = three shots dropped (+3).
  • Failure to have a drink at all = four shots dropped (+4).
  • Toilet break during hole (must be before drink has been started or after it's finished) = two shots dropped (+2).
  • Going to toilet on a hole designated as a "water hazard" = three shots dropped (+3).
  • Failure to negotiate bunker = two shots dropped (+2).
  • Blowing chunks on the hole = three shots dropped (+3) although blowing chunks between holes is permitted (however, if one player is called Chunks and he has a big smile on his face, no penalty awarded).
  • Falling over on the hole = two shots dropped (+2).

Scores

Drink Strokes
Pint <3.7% ABV 1.5
Pint 3.7%-4.6% ABV 2.0
Pint 4.7%-6.0% ABV 3.0
Pint 6.0-7.9% ABV 4.0
Pint >8.0% ABV 5.0
Half pint / Bottle / Shandy (pint) <3.7% ABV 0.5
Half pint / Bottle / Shandy (pint) 3.7%-4.6% ABV 1.0
Half pint / Bottle / Shandy (pint) 4.7%-6.0% ABV 1.5
Half pint / Bottle / Shandy (pint) 6.0-7.9% ABV 2.0
Half pint / Bottle / Shandy (pint) >8.0% ABV 2.5
Shot (single) 1.0
Shot (double) 2.0
Shot (treble) 3.0
Shot & mixer (single) 0.5
Shot & mixer (double) 1.5
Shot & mixer (treble) 2.5
Wine (125ml) 1.5
Wine (175ml) 2.0
Wine (250ml) 3.5
Wine Spritzer (125ml) 1.0
Wine Spritzer (175ml) 1.5
Wine Spritzer (250ml) 3.0
Soft Drink minus 1.0



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